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		<link>http://miclosstudio.wordpress.com</link>
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		<title>Space Disorder update</title>
		<link>http://miclosstudio.wordpress.com/2012/06/28/space-disorder-update/</link>
		<comments>http://miclosstudio.wordpress.com/2012/06/28/space-disorder-update/#comments</comments>
		<pubDate>Thu, 28 Jun 2012 10:16:41 +0000</pubDate>
		<dc:creator>Mi-Clos Studio</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Rescue them all!]]></category>
		<category><![CDATA[Space Disorder]]></category>

		<guid isPermaLink="false">http://miclosstudio.wordpress.com/?p=288</guid>
		<description><![CDATA[Wow! That was a long time! We are so into the development of Space Disorder that it looks like time flew away just like that! Well, now we are on schedule to release the game on time! Yeah, the big news is that we are going to sign a deal with a publisher. And a [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=miclosstudio.wordpress.com&#038;blog=24956172&#038;post=288&#038;subd=miclosstudio&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Michael</media:title>
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		<title>Making Super Bit Boy in 24 hours</title>
		<link>http://miclosstudio.wordpress.com/2012/03/26/making-super-bit-boy-in-24-hours/</link>
		<comments>http://miclosstudio.wordpress.com/2012/03/26/making-super-bit-boy-in-24-hours/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 19:10:44 +0000</pubDate>
		<dc:creator>Mi-Clos Studio</dc:creator>
				<category><![CDATA[Event]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Super Bit Boy]]></category>

		<guid isPermaLink="false">http://miclosstudio.wordpress.com/?p=257</guid>
		<description><![CDATA[Hey, I was at the 2nd Game Dev Party, a game jam in Lyon. It was a first for me. And it was totally worth it! The challenge Make a game in 24 hours playable in a web browser. The team There was a lot of interesting projects and I decided to join a team [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=miclosstudio.wordpress.com&#038;blog=24956172&#038;post=257&#038;subd=miclosstudio&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">miclosstudio</media:title>
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			<media:title type="html">Super Bit Boy</media:title>
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		<media:content url="http://miclosstudio.files.wordpress.com/2012/03/img_1201.jpg?w=300" medium="image">
			<media:title type="html">Super Bit Boy - Level Design</media:title>
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		<media:content url="http://miclosstudio.files.wordpress.com/2012/03/img_1200.jpg?w=224" medium="image">
			<media:title type="html">Super Bit Boy</media:title>
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		<item>
		<title>Designing the levels of Space Disorder</title>
		<link>http://miclosstudio.wordpress.com/2012/03/19/designing-levels-for-space-disorder/</link>
		<comments>http://miclosstudio.wordpress.com/2012/03/19/designing-levels-for-space-disorder/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 09:55:34 +0000</pubDate>
		<dc:creator>Mi-Clos Studio</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Space Disorder]]></category>

		<guid isPermaLink="false">http://miclosstudio.wordpress.com/?p=246</guid>
		<description><![CDATA[As you might now, Space Disorder has randomly-generated levels. It took me a lot of time to figure out how to properly balance the level design. But, again, I learned a lot of stuff the hard way. The rules Space Disorder is divided in 6 sectors (levels). Each sector is divided in X rooms, depending [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=miclosstudio.wordpress.com&#038;blog=24956172&#038;post=246&#038;subd=miclosstudio&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">miclosstudio</media:title>
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		<item>
		<title>Space Disorder &#8211; Official website</title>
		<link>http://miclosstudio.wordpress.com/2012/03/19/space-disorder-official-website/</link>
		<comments>http://miclosstudio.wordpress.com/2012/03/19/space-disorder-official-website/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 07:52:27 +0000</pubDate>
		<dc:creator>Mi-Clos Studio</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Space Disorder]]></category>

		<guid isPermaLink="false">http://miclosstudio.wordpress.com/?p=240</guid>
		<description><![CDATA[We are glad to announce that the official Space Disorder website in now online at this URL : http://www.spacedisorder.com. We will add more contents very soon, so stay tuned!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=miclosstudio.wordpress.com&#038;blog=24956172&#038;post=240&#038;subd=miclosstudio&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">miclosstudio</media:title>
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			<media:title type="html">Space Disorder website</media:title>
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		<item>
		<title>Rescue them all : Martha</title>
		<link>http://miclosstudio.wordpress.com/2012/03/02/rescue-them-all-martha/</link>
		<comments>http://miclosstudio.wordpress.com/2012/03/02/rescue-them-all-martha/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 15:57:58 +0000</pubDate>
		<dc:creator>Mi-Clos Studio</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Rescue them all!]]></category>

		<guid isPermaLink="false">http://miclosstudio.wordpress.com/?p=226</guid>
		<description><![CDATA[&#8220;Rescue them all&#8221; features will introduce you to some of the aliens you might meet in Space Disorder, our upcoming iOS game. Name : Martha Race : Android Likes : the people, radiation shower Dislikes :  her maker, injustice Martha is a fine diplomat that was handling the conflicts between workers and executives on the [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=miclosstudio.wordpress.com&#038;blog=24956172&#038;post=226&#038;subd=miclosstudio&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://miclosstudio.wordpress.com/2012/03/02/rescue-them-all-martha/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">miclosstudio</media:title>
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			<media:title type="html">martha</media:title>
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			<media:title type="html">metropolis</media:title>
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		<item>
		<title>At last, the first informations about our game : Space Disorder</title>
		<link>http://miclosstudio.wordpress.com/2012/02/27/announcing-space-disorder/</link>
		<comments>http://miclosstudio.wordpress.com/2012/02/27/announcing-space-disorder/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 11:14:35 +0000</pubDate>
		<dc:creator>Mi-Clos Studio</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Space Disorder]]></category>

		<guid isPermaLink="false">http://miclosstudio.wordpress.com/?p=204</guid>
		<description><![CDATA[We are pleased to give you the first official informations about our game : Space Disorder! SYNOPSIS Help Noah the astronaut to rescue all the aliens abducted by evil robots across the universe in this survival platformer. FEATURES : - Bite-sized oldschool platforming gameplay with cute HD graphics - Control Noah&#8217;s jetpack and fly with [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=miclosstudio.wordpress.com&#038;blog=24956172&#038;post=204&#038;subd=miclosstudio&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">miclosstudio</media:title>
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			<media:title type="html">Space Disorder</media:title>
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		<item>
		<title>The Walker</title>
		<link>http://miclosstudio.wordpress.com/2012/02/20/the-walker/</link>
		<comments>http://miclosstudio.wordpress.com/2012/02/20/the-walker/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 00:22:05 +0000</pubDate>
		<dc:creator>Mi-Clos Studio</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://miclosstudio.wordpress.com/?p=183</guid>
		<description><![CDATA[Here comes the Walker. You can usually find him walking in the space station ready to shock your sorry astronaut&#8217;s ass. ORIGINS From the toy box of my childhood. BEHAVIOUR He walks. If he bumps a wall, he turns around and walks back. Yeah baby! WEAPONS A gentle but efficient electric ark crackles from his [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=miclosstudio.wordpress.com&#038;blog=24956172&#038;post=183&#038;subd=miclosstudio&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">miclosstudio</media:title>
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			<media:title type="html">walker</media:title>
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		<item>
		<title>What about the game?</title>
		<link>http://miclosstudio.wordpress.com/2012/01/06/what-about-the-game/</link>
		<comments>http://miclosstudio.wordpress.com/2012/01/06/what-about-the-game/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 09:42:38 +0000</pubDate>
		<dc:creator>Mi-Clos Studio</dc:creator>
				<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://miclosstudio.wordpress.com/?p=175</guid>
		<description><![CDATA[That&#8217;s a good question. This is my first game. When I started one year ago, I didn&#8217;t know what to expect. I didn&#8217;t know about code. I didn&#8217;t know about graphic pipeline. I didn&#8217;t know about game design. So I learned the hard way. And it felt good! Code I&#8217;m originally a graphic designer and [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=miclosstudio.wordpress.com&#038;blog=24956172&#038;post=175&#038;subd=miclosstudio&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">miclosstudio</media:title>
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		<media:content url="http://miclosstudio.files.wordpress.com/2012/01/1year.jpg?w=300" medium="image">
			<media:title type="html">1year</media:title>
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		<item>
		<title>iOS game pricing. Or : how Indies can still exist on the Appstore?</title>
		<link>http://miclosstudio.wordpress.com/2011/11/30/an-attempt-to-ios-game-pricing-prophecy-or-how-indies-can-still-exist-on-the-appstore/</link>
		<comments>http://miclosstudio.wordpress.com/2011/11/30/an-attempt-to-ios-game-pricing-prophecy-or-how-indies-can-still-exist-on-the-appstore/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 10:44:53 +0000</pubDate>
		<dc:creator>Mi-Clos Studio</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://miclosstudio.wordpress.com/?p=150</guid>
		<description><![CDATA[I&#8217;ve been watching closely what was going on on the appStore since its opening a few years ago. As an indie developer, I asked myself a simple question : how to price my game right? The context today is this : both indie games and AAA titles are in an unfair competition. Why? Because they have [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=miclosstudio.wordpress.com&#038;blog=24956172&#038;post=150&#038;subd=miclosstudio&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://miclosstudio.wordpress.com/2011/11/30/an-attempt-to-ios-game-pricing-prophecy-or-how-indies-can-still-exist-on-the-appstore/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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		<title>Quake style</title>
		<link>http://miclosstudio.wordpress.com/2011/11/29/quake-style-2/</link>
		<comments>http://miclosstudio.wordpress.com/2011/11/29/quake-style-2/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 08:04:45 +0000</pubDate>
		<dc:creator>Mi-Clos Studio</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Opinion]]></category>

		<guid isPermaLink="false">http://miclosstudio.wordpress.com/?p=140</guid>
		<description><![CDATA[When I decided I wanted explosives in my game, I asked myself which video game grenade did I enjoy the most. Immediately, Quake came to my mind. I loved so much the brown and red art direction and Trent Reznor&#8217;s music was fitting perfectly. The grenade launcher was spitting grenades making those metallic sounds and [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=miclosstudio.wordpress.com&#038;blog=24956172&#038;post=140&#038;subd=miclosstudio&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">miclosstudio</media:title>
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			<media:title type="html">grenade</media:title>
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