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Game engine : done!

31/08/2011

While you were on holidays, I worked hard to finalize the skeleton of the game. Now, I can design levels without any single line of code. I’m using Tiled to design the levels, then import its XML files dynamically in my engine.
I remember the first protypes. It was taking me an half day to create a level, all hand-coded. Now it takes 20 minutes and I can spend the time left for fine-tuning.

About the picture : no, the picture is not upside-down.

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